DefaultEngine.ini 18 KB

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  1. [/Script/EngineSettings.GameMapsSettings]
  2. EditorStartupMap=/Game/AdvancedLocomotionV4/Levels/ALS_DemoLevel.ALS_DemoLevel
  3. GameDefaultMap=/Game/AdvancedLocomotionV4/Levels/ALS_DemoLevel.ALS_DemoLevel
  4. TwoPlayerSplitscreenLayout=Vertical
  5. bOffsetPlayerGamepadIds=True
  6. [/Script/HardwareTargeting.HardwareTargetingSettings]
  7. TargetedHardwareClass=Desktop
  8. AppliedTargetedHardwareClass=Desktop
  9. DefaultGraphicsPerformance=Maximum
  10. AppliedDefaultGraphicsPerformance=Maximum
  11. [/Script/Engine.RendererSettings]
  12. r.DefaultFeature.MotionBlur=False
  13. r.DefaultFeature.AntiAliasing=1
  14. r.DefaultFeature.AutoExposure=True
  15. [/Script/NavigationSystem.RecastNavMesh]
  16. RuntimeGeneration=Static
  17. [URL]
  18. GameName=ALSV4
  19. [/Script/IOSRuntimeSettings.IOSRuntimeSettings]
  20. bSupportsPortraitOrientation=False
  21. bSupportsUpsideDownOrientation=False
  22. bSupportsLandscapeLeftOrientation=True
  23. PreferredLandscapeOrientation=LandscapeLeft
  24. [/Script/Engine.Engine]
  25. NearClipPlane=1.000000
  26. [/Script/Engine.PhysicsSettings]
  27. DefaultGravityZ=-980.000000
  28. DefaultTerminalVelocity=4000.000000
  29. DefaultFluidFriction=0.300000
  30. SimulateScratchMemorySize=262144
  31. RagdollAggregateThreshold=4
  32. TriangleMeshTriangleMinAreaThreshold=5.000000
  33. bEnableShapeSharing=False
  34. bEnablePCM=True
  35. bEnableStabilization=False
  36. bWarnMissingLocks=True
  37. bEnable2DPhysics=False
  38. PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
  39. LockedAxis=Invalid
  40. DefaultDegreesOfFreedom=Full3D
  41. BounceThresholdVelocity=200.000000
  42. FrictionCombineMode=Average
  43. RestitutionCombineMode=Average
  44. MaxAngularVelocity=3600.000000
  45. MaxDepenetrationVelocity=0.000000
  46. ContactOffsetMultiplier=0.020000
  47. MinContactOffset=2.000000
  48. MaxContactOffset=8.000000
  49. bSimulateSkeletalMeshOnDedicatedServer=True
  50. DefaultShapeComplexity=CTF_UseSimpleAndComplex
  51. bDefaultHasComplexCollision=True
  52. bSuppressFaceRemapTable=False
  53. bSupportUVFromHitResults=False
  54. bDisableActiveActors=False
  55. bDisableKinematicStaticPairs=False
  56. bDisableKinematicKinematicPairs=False
  57. bDisableCCD=False
  58. bEnableEnhancedDeterminism=False
  59. AnimPhysicsMinDeltaTime=0.000000
  60. bSimulateAnimPhysicsAfterReset=False
  61. MaxPhysicsDeltaTime=0.033333
  62. bSubstepping=False
  63. bSubsteppingAsync=False
  64. MaxSubstepDeltaTime=0.016667
  65. MaxSubsteps=6
  66. SyncSceneSmoothingFactor=0.000000
  67. InitialAverageFrameRate=0.016667
  68. PhysXTreeRebuildRate=10
  69. DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,bUseMBPOuterBounds=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPOuterBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2)
  70. ChaosSettings=(DefaultThreadingModel=DedicatedThread,DedicatedThreadTickMode=VariableCappedWithTarget,DedicatedThreadBufferMode=Double)
  71. [/Script/Engine.CollisionProfile]
  72. -Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
  73. -Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  74. -Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  75. -Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  76. -Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  77. -Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
  78. -Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
  79. -Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
  80. -Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
  81. -Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
  82. -Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
  83. -Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
  84. -Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
  85. -Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
  86. -Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
  87. -Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
  88. -Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
  89. -Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  90. +Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
  91. +Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
  92. +Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
  93. +Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
  94. +Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
  95. +Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
  96. +Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
  97. +Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
  98. +Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
  99. +Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
  100. +Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors")
  101. +Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors")
  102. +Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.")
  103. +Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.")
  104. +Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
  105. +Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
  106. +Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
  107. +Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
  108. +Profiles=(Name="ALS_Character",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="")
  109. +EditProfiles=(Name="Pawn",CustomResponses=((Channel="Grabbable",Response=ECR_Ignore)))
  110. +EditProfiles=(Name="Spectator",CustomResponses=((Channel="Grabbable",Response=ECR_Ignore)))
  111. +EditProfiles=(Name="InvisibleWall",CustomResponses=((Channel="Grabbable",Response=ECR_Ignore)))
  112. +EditProfiles=(Name="InvisibleWallDynamic",CustomResponses=((Channel="Grabbable",Response=ECR_Ignore)))
  113. +EditProfiles=(Name="Trigger",CustomResponses=((Channel="Grabbable",Response=ECR_Ignore)))
  114. +EditProfiles=(Name="Ragdoll",CustomResponses=((Channel="Grabbable",Response=ECR_Ignore)))
  115. +EditProfiles=(Name="UI",CustomResponses=((Channel="Grabbable",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Overlap)))
  116. +EditProfiles=(Name="CharacterMesh",CustomResponses=((Channel="Grabbable",Response=ECR_Ignore)))
  117. -ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
  118. -ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
  119. -ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
  120. -ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
  121. -ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
  122. +ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
  123. +ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
  124. +ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
  125. +ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
  126. +ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
  127. -CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
  128. -CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
  129. -CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
  130. -CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
  131. +CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
  132. +CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
  133. +CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
  134. +CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
  135. [/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
  136. bEnablePlugin=True
  137. bAllowNetworkConnection=True
  138. SecurityToken=905E410547A1D80A755892AB1354D7FC
  139. bIncludeInShipping=False
  140. bAllowExternalStartInShipping=False
  141. bCompileAFSProject=False
  142. bUseCompression=False
  143. bLogFiles=False
  144. bReportStats=False
  145. ConnectionType=USBOnly
  146. bUseManualIPAddress=False
  147. ManualIPAddress=